![]() Lacking mixups: With a pretty underwhelming oki, his biggest mixup is perhaps his overhead.Most of them are very short and don't have good knockdown either. Mediocre combos (beside Max Mode): Don't expect much from Ryo's combos for 0-1 bar.This gives Ryo great combos for meter, and they can be done even without Max Mode (albeit for less damage). Good SDM: His SDM is a big fast punch that deals little damage, but causes stun, meaning you could follow it up with any combo.And of course, his DP makes his anti-air game very strong. His qcb+P move is like a backdash followed by a forward punch that is useful to catch mashing opponents. ![]() He has some great fast long pokes, and a very fast uppercut normal. Good neutral: Ryo has an array of great tools for neutral.The light version is very fast, hits twice on counter, and is quite tough to punish on block (although still nowhere near safe). Great DP: He has the best DP in the game.He's very well-rounded, and a lot of his moves are quite safe on block. Simplicity: Ryo plays very close to your "shoto" type, albeit with short projectile.Ryo Sakazaki is a well-rounded "shoto"-esque character with great neutral tools and DP. ![]() Note: Do it as cr.B, qcf, st.A, qcf+AC. ![]()
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